Showing posts with label curated. Show all posts
Showing posts with label curated. Show all posts

Kunsthalle Lissabon | Mauro Cerqueira: Sua boca, aberta para gritar, estava cheia de terra

Sua boca, aberta para gritar, estava cheia de terra from mauro cerqueira on Vimeo.


Press release for Mauro Cerqueira's Sua boca, aberta para gritar, estava cheia de terra:

Mauro Cerqueira is presenting, in what is Kunsthalle Lissabon's second exhibition, the project Sua boca, aberta para gritar, estava cheia de terra. The title of the show, a direct quote from the Portuguese translation of Hermann Broch's The Sleepwalkers. The Realist (Part III), refers to the artist's interest in developing a body of work that is anchored more to an ideosyncratic praxis than to the production of a verbal discursivity (or at least one that could be verbally translated). Split in two different, yet complementary moments, the show will open on September 10th in a Kunsthalle Lissabon completely altered in order to welcome a unique performative exercise by Mauro Cerqueira who will then leave the results, and the remains, of that performance accessible to Kunsthalle Lissabon's visitors. One week later, on September 18th, the final part of this project will be presented. Departing from the preassumptions, but mostly from the consequences of his initial performative action, the artist will develop a second body of work that will not only establish a dialog, but also will try to answer to the questions left unanswered by the initial episode.

Mauro Cerqueira was born in Guimarães in 1982. Having studied Artes/Desenho at Escola Superior Artística do Porto – Extensão de Guimarães, he now lives and works in Porto. Cerqueira has started his artistic activity recently, in second half of this decade and some of his solo shows include Lição nº 2, Espaço Campanhã, Porto, 2009; Desenhos do Sol, Round the Corner, Lisbon, 2009; Derrapagem, Galeria Reflexus, Porto, 2008 and A Festa do Fim do Mundo, A Sala, Porto, 2008. He also was part of the following group shows: Entroncamento, Espaço Avenida 211, Lisbon, 2009; Prémio EDP Novos Artistas, Museu da Electricidade, Lisbon, 2009; Part-ilha, Spike Island, Bristol, United Kingdom, 2008 and Pilot: 3, Venice, Italy and Chelsea College of Arts & Design, London, United Kingdom, 2007. He is also responsible, in partnership with André Sousa, for the curatorial project A Certain Lack of Coherence, in Porto. More recently, Cerqueira has been awarded an honorary mention at Prémio EDP Novos Artistas 2008. He is represented by Galeria Graça Brandão in Lisbon and by Galeria Reflexus in Porto.

Kunsthalle Lissabon | space opening and Nuno Sousa Vieira: X-Office for a Sculpture


Curatorial statement for the overall project (Portuguese only):

Uma exposição pode ser pensada como um ponto fulcral onde convergem conceitos e convenções relacionados com a prática artística contemporânea. É também o local onde os objectos que têm origem nessa mesma prática são tornados acessíveis a uma audiência e, também, onde narrativas específicas são activadas. Além disso, toda a forma de apresentação de um conjunto de obras não só estabelece relações entre artista, arte, instituição e audiência, como dá origem a rotinas e rituais de consumo, apreciação e interacção específicos. É exactamente este poder de atribuição de significados, criação de contextos e posicionamento da audiência que sugere a relevância de um possível reequacionamento crítico e de uma eventual subversão de modelos expositivos tradicionais, das suas convenções de apresentação de obras e construção de significados. Estratégias mais contextuais de realização de exposições podem, e devem, desafiar as hierarquias e categorizações existentes, através das quais relações na arte contemporãnea e, de modo mais abrangente, na produção cultural actual, tendem a ser reproduzidas de forma automática e incessante.

Kunsthalle Lissabon é um projecto de João Mourão e Luís Silva


Press release for Nuno Sousa Vieira's X-Office for a Sculpture:

X-Office for a Sculpture is Kunsthalle Lissabon's first curatorial proposal and it is the direct result of an invitation done to artist Nuno Sousa Vieira to develop a context-responsive project.
Departing from the physical space Kunsthalle Lissabon occupies and using an architectural structure already existing there, Sousa Vieira presents a project that recontextualizes the characteristics or properties of that pre-existing structure, operating what can be called an architecural deviation and, by doing so, also reconfiguring and recontextualizing the space that contained the original structure.

Nuno Sousa Vieira was born in Leiria, Portugal in 1971. Having studied Visual Arts at ESTGAD, Caldas da Rainha, he lives and works in Leiria and Lisbon. Sousa Vieira has started his artistic activity in the first half of this decade and some of his solo shows include Chão Morto, Carpe Diem, Lisbon, 2009; To Draw An Escape Plan, Galeria Graça Brandão, Lisbon, 2009; Redesenhar, Empty Cube, Lisbon, 2008; SP(H)É(I), Galeria Graça Brandão, Porto, 2006; 1 Hour Later e Impossible Rectilinear Space (m/m# 1/6), CAV, Coimbra, 2005.

Reviews: Kunsthalle Lissabon | space opening and Nuno Sousa Vieira

Arte na Avenida - Celso Martins
Expresso/Actual: #1917 - July 25, 2009


Espaços Off - Rui Gonçalves Cepeda
Diário de Notícias/Notícias Sábado': #185 - July 25, 2009


Entrevista com João Mourão - Teresa Pizarro
"Molduras"/Antena 2/RTP: July 24, 2009


Uma casa de crítica e experimentação - Miguel Matos
Time Out Lisboa: July 8, 2009


Kunsthalle Lissabon abre com Nuno Sousa Vieira
Notícias Sábado': #183 - July 11, 2009

LX 2.0: carlos katastrofsky - vir.us.exe


vir.us.exe is a windows program, communicated and spread by e-mail announcements, mailing lists and other networked (viral) press activities.
katastrofsky explains that a virus lives upon the reproduction of itself with the aim to survive as long as possible. However, the most dangerous parts of such an infection are not always the harmful cells a virus is based upon; it is the psychological concept of fear acting invisibly in the background. The project thus strips down the mechanisms of a viral infection and transfers its core principles into the digital realm. By avoiding everything a virus should do, only the virus itself will be left. This way it will become a meta-virus spreading not because it is an actual virus but because it is perceived as such.
vir.us.exe is commissioned by KURATOR and LX 2.0 for their INFECTED project, as part of the Anti-Bodies programme co-ordinated by Relational with support from Arts Council England, granted the London 2012 Inspire mark as part of the Cultural Olympiad.

Curating a routine

Forcing myself into visiting a contemporary art show every day (Monday to Friday, resting on weekends and holidays), how long will I endure? A matter of empirically-driven and self-imposed lack of reflexivity as a primary basis to a dis-ideologized curatorial practice or a simple affair of availability versus selection, chance versus choice?

Kurator and LX 2.0: INFECTED - VIRAL CALL FOR VIRAL WORK


KURATOR and LX 2.0 are looking for a new work to infect the Olympics.

We will commission two online projects that respond to the idea of the 'virus' for 'Anti-Bodies: Beyond The Body-Ideal', a series of projects that reflect on the ideal 'body-machine' of the Olympic athlete. By virus we mean to draw attention to any agent that is able to reproduce itself and spread over communications networks and infect the host body. For instance, a computer virus describes the self-reproducing activities of a program that can simply spread and affect other programs, and thereby reflects the structural properties of the computer and the network it operates through. Moreover, the cultural form of a virus embodies the principles of negation in keeping with the anti-bodies theme.

There are a number of precedents for artists dealing with the virus as metaphor in the broadest sense. An example is the 'biennale.py' virus that contaminated the Venice Biennale's web site (produced by 0100101110101101.org with epidemiC, for the Slovenian pavilion of 2000). For the programmer Jaromil, the source code of a virus is potential lyrical poetry. Related to this, the elegance of his Unix shell 'forkbomb' (2002) encapsulates this aesthetic approach in presenting only thirteen characters to dramatic effect. Once entered into the command line of a Unix shell and run, the program exhausts the system's resources, causing the computer to crash. It was also included in the exhibition 'I Love You: Computer, Viren, Hacker, Kultur' (held at the Museum für Angewandte Kunst, Frankfurt am Main, in 2002), referring to the 'I Love You' virus (of 2000) that spread through the communities of the Internet. The destructive potential of a virus operates in the spirit of auto-destruction and Dadaist tactics to negate the destructive tendencies of the social world.

The commission fee is UK£1000. In addition, the artists will be offered a short residency (up to 10 days) to develop the work with the Art & Social Technologies Research group at the University of Plymouth in UK (http://www.art-social.net). Accommodation and travel will be covered (up to UK£500 /per commission).

Anti-Bodies is co-ordinated by Relational, supported by Arts Council England and has been granted the London 2012 Inspire mark as part of the Cultural Olympiad.

LX 2.0: Les Liens Invisibles - Google Is Not The Map




"The world is my idea": this is a truth which holds good for everything that lives and knows, though man alone can bring it into reflective and abstract consciousness.
Arthur Schopenhauer from "The world as will and representation"

Since ancient times cartography has been used to describe the world as a geometric ensemble of measurable points, lines, areas and data-labels on a plane.
While the world slowly fades away in an increasingly multiplication of self-representations, the map making process - missing its real reference - becomes nothing more than an empty-meaning abstract practice: so, what do all those maps stand now for?
In order to disclose this contradiction - or just to give a paradoxical point of view about it - the imaginary art-group Les Liens Invisibles has explored the world along its self-referential techno-linguistic layers, moving through its hidden mechanisms and forcing the grammar of its public-released API code.
Commissioned by LX 2.0 - a project by Lisboa 20 Arte Contemporânea, Google Is Not The Map (GISNTM) is a collection of over35 GeoPoeMaps, a series of works in which ordinary maps become the unusual surfaces used to disarticulate perception of the world, to trace new routes across the boundaries and to draw new imaginary geometries of the possible.

Reviews: LX 2.0 - Les Liens Invisibles

"Google Is Not The Map (GISNTM)"  by Les Liens Invisibles by penelope.di.pixel

Google is Not the Map by Frédérique Entrialgo

Google is not the Map by Baudelot

La subjectivisation des cartes by sumoto.iki

LX 2.0: MTAA - Our Political Work

In our age there is no such thing as 'keeping out of politics.' All issues are political issues, and politics itself is a mass of lies, evasions, folly, hatred and schizophrenia.
-- George Orwell

Continuing a series of computer-driven self-portraits, MTAA's "Our Political Work" presents the artists in a never-ending state of screaming, yelling, waiting and sometimes laughing. Using 141 filmed moments, custom software randomly selects and joins video clips into a seemingly endless array of undignified action. Begun in 2007 and completed in 2008, "Our Political Work" creates an open-ended depiction of political discourse as Beckett-like action.

FW: Re: Re: a selection from Rhizome's ArtBase

Predating the internet itself, email has become a mass communication tool as well as a pillar of contemporary computing culture. The artists featured in this exhibition consider the ways email has become an unquestioned part of our lives; and their diverse works push the traditionally prescribed uses of thie ubiquitous technology. All works are selected from Rhizome's ArtBase.

FW: Re: Re: takes the form of an email. The exhibition will exist solely in people's inboxes and will last until its moved to the trashed or filed and forgotten.

The artists assembled for this exhibition explore the ideologies and imagery associated with email and technologically mediated written communication. Several of the projects address email as a medium for curation. For example, New York-based artist and musician Jesse Aaron Cohen has organized email exhibitions since 2005, sending subscribers thematized collections of digital images taken from archives or found over the Internet. Other featured works expand categories of mail and email art. London-based artist Marc Garrett, Ruth Catlow and Lauren Wright have recently curated DIWO (Do-It-With-Others): E-mail Art at NetBehaviour, an email art project on the NetBehaviour email list, that was also exhibited at the HTTP Gallery in London. In the spirit of early Mail Art, this project was completely open to all, as long as they were subscribers to the mailing list. The submission and selection of the works and subsequent curating of the show was done collectively (with others! ) through emailing. Together, the works in the exhibition look anew at a medium that has become so normal that its implications, form and possibilities are often overlooked.

If you would like to receive the show, please visit:

LX 2.0: André Sier - Space Race #1

(curatorial statement)

Space Race #1 is a 3d simulation in which teams of autonomous elements compete for a mysterious green fuel, that allows for a spaceship, the only possible way of escaping, to take them to another planet, the next level of the game.The team members are always organized and operating according to the team’s internal logic, either it being looking for the spaceship and running to it, gathering fuel and working either together or independently. Each member is characterized by unique features and each group is organized in swarms that perform the required tasks in order to achieve their goal, conquering the spaceship and traveling to another world. When they arrive to the new planet, they alert the local population that they are ready to compete with them in search of fuel for the next spaceship that will, once again, transport them to yet another planet.

Space race #1 follows and repeats this logic endlessly, taking on the structure of an abstract computer game, where accomplishing certain tasks and defeating the enemy allows the team to reach subsequent levels. But reaching another level never brings the teams closer to the end of their missions. This space race has no visible end or any kind of possible gameplay for us to interact with it. It is an abstract generative fantasy that explores the language, codes and strategies of contemporary computer gaming.

Reviews: LX 2.0 - André Sier

Endless Race by Tyler Coburn
(originally published in Rhizome - March 2008)


LX 2.0: Carlos Katastrofsky - lastwishes


(curatorial statement)

Carlos Katastrofsky (1975) has been creating net art pieces that question both the notion of what an art work is and the notion of ownership of these processual projects, not defined by physical properties. Projects such as internet art for poor people (2006), free interactive readymade (2005) or the original (2005) are just a few examples of Katastrofsky's interest in exploring alternative ways of distributing and owning net art, always within the institutional art world logic and always through a critical, yet playful approach. His projects are mostly conceptual, not defined by fancy visual effects or sophisticated programming. There is no "beautiful" or "poetic" things to be seen on the screen, just the critical use of massified online tools that he masters in order to achieve his own agenda.

lastwishes, the project the artist created specially for LX 2.0, is a great example of the lack of any visual aesthetics in his work. In a simplistic (yet pretty accurate) way, there is nothing to be seen in his new project. lastwishes deals solely with the principles of communication. Mailing lists are popular tools for the exchange of thoughts and opinions: they make multiple (written) dialogues possible as well as the archiving for future references. In this work the mailinglist-software "mailman" is modified to allow only one single posting from a sender. The user is able to subscribe and to receive messages endlessly but post only once and by this immediately get unsubscribed. The idea of "exchange" is thereby turned into something absurd: one can listen but only talk once. Sending a message thus requires meaningful content, "chatting" becomes impossible.

The ephemeral quality of this sending-process reminds of zen-qualities: be quiet and learn to listen but if you really have to say something meaningful then talk. Above that, the question arises: how is communication possible when there is a quiet, listening mass and no one dares to stand up and speak? According to an Austrian proverb, "talking is silver and being quiet is gold", but being quiet only makes sense within the process of communication.

I tag you tag me: a folksonomy of internet art

ongoing
TAGallery, Vienna


(curatorial statement)

Social bookmarking allows for users to easily store lists of resources (websites, for instance) and have them available to the public, allowing people with the same interests (or not) to share and have easy acess to relevant information on a specific subject. But the most important feature of social bookmarking lies in the categorization of these resources by the users themselves. Tagging is the word that comes to mind. Tagging consists basicly in the possibility these social bookmarking services have of allowing the users not only to bookmark something, but to informally assign tags (relevant keywords) to it, thus creating meta-data about the tagged resources in a collective way, rather than individually, something that can be seen as a second layer of meaning, but detremined by the users rather than the original producer of the contenn. This is what is called folksonomy, a user-generated taxonomy used to retrieve and categorize web content.


The departure idea for this project is thinking of tagging as curating. If tagging creates meta-data about pre-existing content, it can be seen as the creation of a discourse about it. And if that content happens to be an online artwork, tagging both allows for a subjective juxtaposition of art works and the elaboration of a critical discourse about it. Curating then. But this isn’t new. This is regular curating done in a schematic way, using a different tool to get the job done. But since tagging is a social activity in its essence, giving birth to folksonomies, it allows for social curating, with social selection of works and social production of discourse about them. This is what this project intends to be. Rather than traditionally curating a show through tagging the projects with the name of the show, we will be asking people to tag some of their favourite Internet art pieces with a few defined tags and some that they can choose freely. The idea is that this device will then create a folksonomic net art exhibition done collectively by a group of people. It can be seen as a social experiment, aiming at finding out what will that second layer of meaning be like, or if it will work at all. A challenge then. I tag you tag me, or a random folksonomy of Internet art. Let the tagging begin.



I would like to ask you to add content to the show. We're using a del.icio.us account, so log on to http://del.icio.us/ . the username is I_tag_you_tag_me and the password is ole166. And then tag as many net art pieces as you like, assigning them with tags you find useful or relevant in any way. I have already tagged a few works. You can use the same tagging system I did, or instead, you can use something different, meaningful to you. The choice is really up to you. You can add content or organize it as you consider best.
If a work you want to tag is already tagged, assign it with other tags so it reflects what you wanted in the first place.

Hope you have fun helping to create this ever evolving, ever changing, unfinished, unfinishable project.



LX 2.0: Young-hae Chang Heavy Industries - Manhã dos Mongolóides


(curatorial statement)

For LX 2.0 Young-Hae Chang Heavy Industries created the Portuguese version of Morning of the Mongoloids, the laughable, yet tragic (and extremely ironic) story of a white men that wakes up after a night of “drunken partying” to find himself no longer who he used to be. Without any motive or underlying logic, the man wakes up and gradually realizes he is Korean. He looks Korean, he speaks Korean and he lives in Seoul, when just the night before he was a white man living in a western country. The piece is a delightful insight on the prejudiced views towards Asian cultures and specially, the Korean one. Not only are we faced with the main character’s stereotypes of Asian people, as he gradually comes to terms with the improbable change, we, westerners, are confronted with our own biased views of the rest of the world. It is us, not “china men” who are being ironically portrayed. It is a mirror-like device and it is returning us our own prejudiced image of ourselves.

Almost ten years ago, in 1999, in a net art workshop in Brisbane, Australia, Young-Hae Chang and Marc Voge, a Korean artist and an American poet, were learning how to work with Flash. Instead of fully mastering the digital tool, they concentrated in two of its basic operations, making text show up in the screen and setting an animation to music. These two features, which they came to master after a couple of days, would define Young-Hae Chang Heavy Industries' artistic practice in the years to come.

Reacting against interactivity as a distinctive feature of new media art, and internet art in particular (the duo has openly stated their dislike for interactivity, comparing interactive art to a Skinner box, but without the reward given after the completion of the desired task), this Seoul-based duo has created fast paced Flash movies combining text and jazz music, drawing inspiration from concrete poetry and experimental film, and through which they have narrated stories in languages such as Korean, English, Spanish, German, Japanese or Portuguese.

Their net art projects (if you are willing to compromise enough to call them that) are stripped of everything usually associated with the field: first of all, no interactivity whatsoever, no hidden buttons, no hipertextual aesthetics, the narrative is as linear and closed as a traditional novel; no graphics, no colours (black rules with a few exceptions of blue and red), no photos, no gadgets at all. It is a textual aesthetic that imposes itself through a web browser window and in which viewers are immersed in strong stories that everyone understands and can relate to.

Reviews: LX 2.0 - Young-Hae Chang Heavy Industries

Good Morning Mongoloids by Miguel Amado

LX 2.0 is a new on line gallery, hosted by Lisbon's Galeria Lisboa 20 and directed by Portuguese curator Luis Silva. Lx 2.0 series of commissions to artists that have been making a name within the international new media art scene is already marking the field. After being inaugurated with Santiago Ortiz's 'NeuroZappingFolks,' the LX 2.0 program now hosts rising stars Young-Hae Chang Heavy Industries, who present 'Morning of the Mongoloids.' The piece embraces the aesthetics consistently pursued by YHCHI members Young-Hae Chang and Marc Voge, as distinguished by Flash-based animations comprised solely of text written in black on a white background, sometimes accompanied by voiceovers and jazz music. In this work, the duo narrates--both in Portuguese and English--the experience of a Western white man who, after a night of partying, wakes up in an unknown place, only to realize that he's in Seoul, Korea, speaking Korean, and has become Korean. Via this narrative, the artists portray the prejudices prevailing within the West regarding Eastern people. Revealing the biased visions of both populations towards each other, they thus examine the cultural conflict existing between these regions that is escalating due to the migratory fluxes from Eastern countries to Europe and the US. As with their previous work, 'Morning of the Mongoloids' addresses this heavy topic with a humorously light, yet ironic approach.

Morning of the Mongoloids by Régine
(originally published in We Make Money Not Art - May 2007)

Lisboa 20 Arte Contemporânea has just launched Manhã dos Mongolóides (Morning of the Mongoloids) commissioned to Young-Hae Chang Heavy Industries.
The work tells the tragic, compelling and quite hilarious story of a white man who wakes up after too many drinks and an office party to find himself in the skin of someone with another body, face and, oh! rage oh désespoir, another race!
I worship their work. Who else would make me smile and smile while throwing at my face two of my arch-enemies: Flash and jazz music.

Arte digital não-interactiva? by Fernanda
(originally published in LabCULT - May 2007)

Foi lançada esse mês em português, no projeto LX2.0 da Lisboa 20 Arte Contemporânea, a narrativa virtual Manhã dos Mongolóides.
Os autores, a artista coreana Young-Hae Chang e o poeta americano Marc Voge, são conhecidos por suas obras digitais lineares e fechadas, fugindo de imagens, botões e outras tendências da narrativa digital contemporânea.
A dupla, que se opõe à interatividade como característica distintiva da nova mídia, promove uma literatura criada a partir de animações rápidas em Flash, tendo como inspiração a poesia concreta e o cinema experimental.
Manhã dos Mongolóides é uma narrativa sobre o preconceito e a separação Oriente/Ocidente, contando a história de um homem branco que após uma noite de bebedeira acorda confuso em Seul.
O trabalho de Chang e Voge, ao questionar a função da interatividade no meio digital, serve como exemplo da variedade de vertentes na área da arte/narrativa digital.
O projeto em si também é bem interessante e merece um acompanhamento!

LX 2.0: project launch and Santiago Ortiz - Neurozappingfolks

(LX 2.0 curatorial statement)

The recurrently described and quoted idea of contemporary experience’s growing technological mediation (and to some extent, determination) is no longer an unpredictable surprise. Instead, and similarly to the technologies behind its origin, this idea has been completely assimilated into our daily existence. Presently, digital technologies have become so ubiquitous and polymorphous that anyone in any part of the globe is placed in the centre of social and informational networks controlled simply by the move of a finger.

Given digital technologies’ central role in contemporary societies, their use as an artistic tool and, most importantly, as a medium of its own, comes with little or no surprise. Historically, artists have always been pioneers in using new resources and technological advances. One of the most recent examples, and by now perfectly assimilated and legitimized by institutional discourse, video, became an artistic discipline in the late 60’s of the 20th century, right after the commercial launch of Portapak, the first portable video camera.

The artistic experiments with digital technologies are contemporary to the use of video in visual arts. In 1968, at the ICA in London, the show Cybernetic Serendipity opened, trying to account for the use of cybernetics in contemporary art. Even though having appeared at a chronological moment very close to that of video, only some decades later, in the middle of the 90’s, with the generalized use and exponential growth of processing capabilities of the personal computer, and the commercial debut of the internet, a new artistic practice, characterized by extreme transdisciplinarity, processual immateriality and the assumption of interactivity as a distinctive feature, did develop.

If the hybrid and polymorphous aspects of what is now called new media art (and daring to ask, by the end of the first decade of the 21st century, what is there new about new media art) caused the resurfacing of the debate around the concepts of the work of art and of intellectual authority/ownership, its most radical discipline, net art, started questioning, thanks to its immateriality, ubiquity and free access imperatives, the modernist ideology of the white cube as the priveligied way of showing contemporary art, and also that of the museum as the legitimating instance for the contemporary artistic discourse.

Similarly to its more experienced relative, video, new media, and net art more specifically, had to deal in a first moment with the lack of acknowledgment as a legitimate artistic practice. But if video art, after being welcomed into the heart of the museum, created room for black boxes to appear inside the white cubes, net art, due to its specificities, required a different approach. What’s the point of showing inside a museum something that only exists online and that can be accessed from home or from the office, with a simple computer connected to the internet? This question is recurring when thinking about the most adequate way of showing online projects, and led to the first experiments in the online museology of net art, through the development of online platforms and where commissioned works were displayed and archived, becoming accessible everywhere at every time.

LX 2.0 presents itself as one of such projects. Even though a being a traditional concept in the new media art field, it is a unique exercise in the Portuguese artistic landscape. It will comission, display and archive online projects created by artists who have been developing a relevant work in exploring the Internet as an artistic medium. Besides comissioning new work, LX 2.0 will also, gradually, create a database of links to different resources, like artists, exhibitions, platfoms, publications and readings, in order to contextualize and allow for a theoretical background for these works and their underlying discourse.



(Neurozappingfolks curatorial statement)

NeuroZappingFolks is a digital piece for the Internet. The lack of interactivity of the work presents itself as a neurosis of the application itself, simulating a frantic navigation through the web, in search of something unknown. The nucleus is constituted by an algorythm gathering information from the popular website del.icio.us, where thousands of users keep (for themselves, but in a public way) urls from other pages in the Internet, associating them with specific tags, short words functioning as labels and giving the link they refer to some minimum amount of information. The same words (art, sex, Internet, anime…) are usually referred by different people, allowing for unexpected inter-relations between several sites.

NeuroZappingFolks is then a non-linear zapping through the web, a path leading to the inside of a web of relations, a web that can be explored from one tag to a site, to another tag, to another site... from word to image to word to image. NeuroZappingFolks is then the simulation of a brain lost in the web (lost between servers, but also lost in Internet's double identity: word and image).

Reviews: LX 2.0 - Santiago Ortiz

net.worked_CURATING by Franz Thalmair
(originally published in Springerin - Summer 2007)


Net art chega às galerias portuguesas by Óscar Faria
(originally published in Público - March 2007)


A Portuguese Platform by Miguel Amado
(originally published in Rhizome News - March 2007)

LX 2.0, a project launched this week by Lisbon-based curator Luis Silva, will regularly commission new media pieces by artists that have been shaping the field in recent years. LX 2.0 is supported by Lisboa 20 Arte Contemporanea, the private gallery where Silva is Assistant Director and at which he organizes Lisbon's monthly 'Upgrade' discussion series. As a project devoted to the promotion of new media in Portugal, LX 2.0 includes not only the commissioned pieces but also a resource page with links to the sites of other new media artists, venues, exhibitions, and critical essays. LX 2.0's first commission is Santiago Ortiz's 'NeuroZappingFolks,' which facilitates a non-linear 'zapping' through the web, as dictated by an algorithm gathering information from the popular social bookmarking website, http://del.icio.us. The next artists to be featured at LX 2.0 are Carlos Katastrofsky and Young-Hae Chang Heavy Industries, and given Silva's deep involvement in contemporary media production, the roster promises to expand nicely. This project is thus a valuable means of distributing online works, allowing the Portuguese public to familiarize itself with new media practices and a wider international audience to discover current trends in the field.

Mecenati in Rete
by Elena Giulia Rossi

(originally published in l'Unità - March 2007)

Una nuova piattaforma on-line, LX20, apre i battenti per commissionare, conservare e diffondere opere new media, con particolare attenzione alla net art. Si apre un filo di speranza in questo settore da tempo rallentato dalla mancanza di sponsorizzazioni a causa dei venti di crisi economica.

La fine degli anni Novanta e l'inizio del Duemila hanno visto nascere diverse iniziative presso istituzioni come il Guggenheim Museum, il DIA Center for the Arts e il Whitney Museum of American Art (New York) che hanno addirittura aggiunto un settore curatoriale specifico per i new media (un trend americano, quello della specializzazione in settori, del tutto discutibile). Sono state lanciate diverse piattaforme on-line, di cui il sito "Ada´web" è stato pioniere, per sostenere artisti new media e per stimolare nuove sperimentazioni da parte di artisti che hanno lavorato con strumenti più tradizionali. In questo momento così critico per il mercato artistico, è´ naturale che un settore così nuovo e di così difficile ritorno economico quale è quello della net art sia il primo ad essere penalizzato. Il lancio di nuove iniziative come quella di LX20 fa sperare ad una, se pur lenta, ripresa.

Questo nuovo progetto, a cura di Luìs Silva, è supportato da Lisboa Arte Contemporanea, una galleria privata che ha dimostrato lungimiranza nel sostenere un progetto che di commerciale ha ben poco. Oltre all´impegno di sponsorizzare nuovi lavori, questa piattaforma "costituirà - come il curatore stesso annuncia nella presentazione del sito– un database di links a risorse differenti, come siti di artisti, mostre, piattaforme on-line, pubblicazioni e letture, con lo scopo di contestualizzare i lavori nel loro backrgound storico". Il progetto si inaugura con la commissione di NeuroZappingFolks di Santiago Ortiz.

Simulazione di una convulsa navigazione nel web, questo lavoro, non interattivo, è un´interpretazione tutta originale della visualizzazione della rete di links che formano la rete del net. Il nucleo dell´opera è un algoritmo che raccoglie informazioni da siti che sono a loro volta raccolti dai navigatori in bookmarks (letteralmente: segnalibro) dove sono associati a etichette (tags) specifiche, identificati da una serie di parole e descritti brevemente nel loro contenuto. Le stesse parole, utilizzate da utenti diversi, identificano links diversi. Si creano così interrelazioni inaspettate tra i diversi siti che vengono visitati in una forma di zapping non lineare del web. Il lavoro vuole essere "la simulazione di un cervello che si perde nel web (perso tra i siti, ma anche nella duplice identità di Internet: tra parola e immagine)". Future commissioni arricchiranno il sito di nuovi progetti scelti nel lavoro di artisti che nel tempo si sono dimostrati determinanti nel dare identità a questo settore artistico.

Il sito, semplice nella grafica e chiaro alla lettura, promette di essere anche un´importante risorsa per specializzati e non.

Sound Visions

André Gonçalves and André Sier
16 June - 15 July 2006
Sala do Risco, Lisbon




(curatorial statement)

Sound is image is sound is image.

Contemporary experience’s conversion to the digital medium is undeniable, the nomadic aspect of (new) technologies has become complete ubiquity and today everything can be thought of as zeros and ones, as information in its most abstract and immaterial version. Having that in mind what happens to the apparently ontological difference between sound and image, audition and vision?

Sound Visions intends to show the crumbling down of the differences between these two distinct modes of acess to reality. André Gonçalves and André Sier work from that place where it is impossible to define where one starts and the other ends. They use each one of those modes to stimulate the other, causing a generalized undefinition, from which it is no longer possible to tell what is cause and what is effect, if it the sound generating the images or if it is the images that are causing the sounds. The spiral is endless, sound is generating images that generates sound that again generates new images. the system replicates itself, always in interaction with the audience, pulled into the vortex of events taking place.

Sound Visions is a project developed specifically by the Upgrade! Lisbon for the Village Festival.