(curatorial statement)
Space Race #1 is a 3d simulation in which teams of autonomous elements compete for a mysterious green fuel, that allows for a spaceship, the only possible way of escaping, to take them to another planet, the next level of the game.The team members are always organized and operating according to the team’s internal logic, either it being looking for the spaceship and running to it, gathering fuel and working either together or independently. Each member is characterized by unique features and each group is organized in swarms that perform the required tasks in order to achieve their goal, conquering the spaceship and traveling to another world. When they arrive to the new planet, they alert the local population that they are ready to compete with them in search of fuel for the next spaceship that will, once again, transport them to yet another planet.
Space race #1 follows and repeats this logic endlessly, taking on the structure of an abstract computer game, where accomplishing certain tasks and defeating the enemy allows the team to reach subsequent levels. But reaching another level never brings the teams closer to the end of their missions. This space race has no visible end or any kind of possible gameplay for us to interact with it. It is an abstract generative fantasy that explores the language, codes and strategies of contemporary computer gaming.
Space Race #1 is a 3d simulation in which teams of autonomous elements compete for a mysterious green fuel, that allows for a spaceship, the only possible way of escaping, to take them to another planet, the next level of the game.The team members are always organized and operating according to the team’s internal logic, either it being looking for the spaceship and running to it, gathering fuel and working either together or independently. Each member is characterized by unique features and each group is organized in swarms that perform the required tasks in order to achieve their goal, conquering the spaceship and traveling to another world. When they arrive to the new planet, they alert the local population that they are ready to compete with them in search of fuel for the next spaceship that will, once again, transport them to yet another planet.
Space race #1 follows and repeats this logic endlessly, taking on the structure of an abstract computer game, where accomplishing certain tasks and defeating the enemy allows the team to reach subsequent levels. But reaching another level never brings the teams closer to the end of their missions. This space race has no visible end or any kind of possible gameplay for us to interact with it. It is an abstract generative fantasy that explores the language, codes and strategies of contemporary computer gaming.